Archive for ‘geekery’

July 29th, 2010

Top 10 ways you know you married a fanboy

With the release of Starcraft II, my husband’s semi-latent fanboy roared back into the picture. I survived him playing the Beta and I’ll survive the final release, but if I had any doubt about his fanboy status, it’s all been laid to rest.

Top Ten Ways You Know You Married a Starcraft Fanboy

1. He pre-orders the Collector’s Edition for himself and the regular edition for you (even though you don’t really play) because he wants you to experience his joy.

2. He wakes early on release day and hovers over the online delivery notification briefly freaking out when the package is classified as undeliverable for 15 minutes.

3. He liberates the delivery from the office before you get home, before eating lunch, and well before anything else.

4. Your mid-day IM is interrupted with “OH MY GOD THE INTRO. CANNOT TALK” and he stops talking. Completely.

5. Your typical late afternoon mushy phone call is greeted with “Can’t talk. Saving settlers!”

6. When you offer to take him out to grab dinner, he responds with, “But honey, I have to save the train. The train is being robbed. Don’t you understand? THE TRAIN IS BEING ROBBED.”

7. He starts telling you all about the life of his new friend Jim Raynor, while you’re lying in bed. (He also carries around his dog tags.)

8. He tells you that he’s been waiting nearly half his life for this – and he’s actually telling the truth.

9. While his friends jump in to beat the game in Hard Mode, he finishes the campaign on Normal because he actually cares about the storyline.

10. He manages to jam as much SC2 as possible into the 2.5 day period between Release Day and leaving for the internet-free family reunion not just because it’s new, shiny, and the best thing since… well, since the original, but also because he refuses to play offline and miss getting credit for in-game achievements.

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I can’t say that I understand it. I haven’t ever really excitedly anticipated the release of anything like this. Yes, I went out at 3 am to get my iPhone 3G, but his glee is far beyond that. While I can’t necessarily relate, it is fun to watch how giddy he’s been. In the right circumstances, we’re all just overgrown kids after all. I still jump in puddles, run around the house with my cat, and splash in the tub. He just happens to be a Blizzard fanboy. I’m just fine with that.

I love you, ya big kid.

July 20th, 2010

Why all the confusion about Facebook’s brand tanking?

I find it perplexing that there’s so much discussion and confusion about Facebook having brand issues. More than a few good thinkers are asking why users would be so dissatisfied.  Honestly, I would have been shocked if Facebook had performed any better than they did.

Facebook has repeatedly committed the cardinal sin of showing what comes across as callous disregard for their userbase. Loyal users are a sensitive, fickle bunch. Above all things, they don’t like change or the feeling their patronage and loyalty are being taken for granted.

Between significant improvements to the user interface, repeated changes to privacy settings, and ongoing shifts in how advertising was treated, Facebook has riled the core userbase mostly without apology. Instead of providing a safe, secure, predictable internet home away from home, Facebook has given its users innovation and improvements. For newer users, the changes have been fantastic. Let’s face it. Facebook’s old UI was horrible. Good business decisions? Probably, but for user relations, you’re better off slowly boiling the water.

For users with more longevity, it’s the same as trying to swap out a child’s security blanket. For those users, it becomes all the more frustrating because they’re essentially trapped. They can’t go anywhere else even though they’re unhappy and now, they don’t trust Facebook as far as they could throw the server farm.

Facebook isn’t the first site to face unhappy users and it won’t be the last. Time will tell if Facebook’s choices to make changes despite their users will be a wise or foolish decision. For now, they have some brand repairing to do. In the meantime, they’ll have to be content with “popular, but disliked” and hope no one invents a better mousetrap in the interim.

July 14th, 2010

Thoughts on privacy (or the lack thereof)

Between Zuckerberg’s proclamations, data-mining, mobile tracking, and all the other ways our livesPrivacy. Image by Alan Cleaver are exposed, every day someone is echoing the sentiment that privacy is dead. I agree that the degree to which we’re able to keep information of any sort truly private is eroding; I don’t agree that privacy is dead. What’s dead is our ability to take privacy for granted.

Privacy has moved from being a passive, expected state of things to the active, ongoing maintenance and protection of personal information where the onus falls on each individual. Facebook’s constantly fluctuating privacy settings are a fine example. Protecting any information you may deem personal requires repeatedly interacting with the site’s ever-changing “new and improved” settings. At this point, information privacy on Facebook can be maintained only through vigilance.

Blizzard’s recent experience with Real ID reinforced that anonymity we may take for granted can end at any time. We’re left with a choice. We can take the time to pay attention to the activities of companies with whom we share personal information or we can just go along for the inevitable ride. The companies we trust today may, in an effort to “be social,” either inadvertently or intentionally expose information we prefer kept out of the public eye. Those changes can occur at any time with or without full disclosure. It’s a risk we take on a daily basis and one we should contemplate every time we choose to register with a site.

With each new interaction, we risk our identities, interests, relationships, and any other information we’ve chosen to share being exposed to the world-at-large. In reality, while we should think twice before we share information, we often don’t. At some point, we’ve all registered somewhere we probably shouldn’t have or shared information that, on second thought, we wish we hadn’t. We can’t take those decisions back. Once the information is out there, we no longer have control of it. It no longer belongs to us as much as we may wish to make it so.

The bottom line is that you need to share information wisely and if you have reason to be concerned about what might pop up, remember that online reputation management isn’t just for corporations. Change privacy settings, delete accounts, request information be removed, and do whatever else you need to do to maintain the reputation you want online. The days of thoughtlessly and anonymously bounding across the internet are long since gone, if they ever existed at all. If you don’t want someone to know what you’re doing, don’t do it – whether you’re online or offline.

July 10th, 2010

Follow-up to the Blizzard Real ID situation

After a somewhat disastrous few days of PR, Blizzard announced that they would not be requiring real names be used on the forum. As I mentioned in my post earlier this week, I felt the move to real names in the forum was an unwise idea. Blizzard’s decision to listen to their users and use a different approach to address the forum problems was a smart move. It showed that they do, in fact, listen to their users when push comes to shove. While some users feel like Blizzard’s move was merely a hollow victory given some of the other ongoing issues (e.g. EULA complaints), I’m hoping that this is the beginning of their social technologies learning curve.

July 8th, 2010

Why I think Blizzard Got it Wrong

I have a confession. I game and I don’t play just any games. I play World of Warcraft, but I don’t just casually play, I raid. I dedicate a portion of each week to cooperatively kill vicious pixels with 24 other people. I admittedly don’t do the killing. I’m a healer and I am, in fact, our raid’s healing lead. I virtually manage a team of 5 – 6 other people to keep the raid alive. I’m also pretty good at it.

People who know me well already know that I play. It inevitably comes up since it’s actually how I met my husband. “Hi, my name is Tammy and I met my husband in an MMORPG.” I started playing a few years ago and I enjoy it immensely. I find it rewarding, in the virtual and accomplishment sense, and I’ve obviously formed some solid and lasting relationships through the experience.

Gaming and World of Warcraft (WoW) in particular have a bad rap with a lot of folks. The games and the people are stereotyped and misunderstood to the point that some employers may decide to not hire someone based on the simple fact that the individual plays WoW. I’ve generally been cautious about how and when I discuss my hobby as the misinformation is rampant (until today, I suppose, but this is my blog so I’m allowed some leeway).

So during the day, I’m a mild mannered employee of a health insurance company who specializes in all things social and internet-y. At night, I’m an extremely tall, lavender goat from space. Don’t judge me. Most of the time, I spend my days educating people about and evangelizing social tools, including the privacy implications. I am deeply invested in my work and I’m a firm believer that social technologies will continue to change how we live our lives. Given that I spent seven years of my life getting a doctorate in Clinical Psychology, it’s fair to assume that I pay attention to such things. It’s also safe to assume that since I work in healthcare and with social media, I am very sensitive to how personal information is managed.

I am extremely protective of my personal information. I am one of the relatively small percentage of people who took full advantage of Facebook’s privacy features. I care about who sees my information and how they see it. I want to have as much control over my information as possible. Only within the past year have I begun using my full name online as it is part of my professional identity.

A month ago, Blizzard (the WoW folks) introduced Real ID. The system allows players to communicate across all of Blizzard’s gaming universes by implementing a single “real” user ID for each player. The system was presented as opt-in and was seemingly designed to connect the users’s real life identities similar to Facebook. The move streamlined player communications and allowed friendships to expand beyond a single game.

This week, Blizzard announced their intention to implement Real ID in the World of Warcraft, Starcraft, and Diablo forums. Soon, commenters will be able to post only using their full first and last names as part of the Real ID system. Blizzard stated the change was being made to combat forum trolling and flamewars, which have been a recognized problem.

What happened next may have been a surprise to Blizzard, or perhaps not, but it was not a surprise to anyone familiar with social technologies, Facebook, or with any interest in online privacy issues. Players were outraged. While few argued with the legitimacy of Blizzard’s concerns about trolling, the proposed solution was onerous enough to result in 2000+ pages of player responses in the North American WoW forums alone, over 44,000 mostly angry or simply astounded comments.

While Blizzard points out that the exposure is opt-in, it is only a choice in the sense that a player may choose to post or not post in the forums. While forum posters are merely a subset of Blizzard’s users, they are a vocal, invested, and passionate subset. They are exactly the players that Blizzard cannot to afford to lose or alienate. The mystery here is that Blizzard did exactly that. So, the question is why would Blizzard take that risk or did they simply get it completely wrong?

Within the gaming community, Blizzard is quite similar to another company we know and love/hate. I’m speaking, of course, about Facebook whose CEO, Mark Zuckerberg, recently argued that privacy is no longer a social norm. Both companies are 800 pound gorillas in their space. They have a lot of power and they are not afraid to use it. I’ll come back to that idea a little later.

Facebook’s recent poor choices with regard to user privacy are all the more arrogant given that the company is used to managing user’s personal, private information. Blizzard, in its defense, is used to dealing with online personas. The only personal information the company has been managing is buried deep within billing and account management and has never seen the light of day, until now.

It could be argued that Blizzard simply made a rookie mistake by assuming that personal information can be dealt with unilaterally. All personal information is created equal and no one’s information is any more personal than anyone else’s. Lending to this argument is the ill-advised move to post the full name of one of the customer service reps, Micah Whipple. You can only imagine the ridiculousness that ensued. Predictably, users began harassing the wrong Micah Whipple via real life means. Mr. Whipple’s phone number, address, mother’s name, and other information were plastered all over the internet. It was an excellent example of how not to post personal information online.

Unfortunately, I don’t think Blizzard made a rookie mistake. While they aren’t exactly giants in the social media and networking space, they aren’t exactly dummies either. They read the news and their employees use the same tools that we do. Their blind spot, of course, may be that those employees work within the gaming industry and are less likely to wish their gaming to remain private. While they were thinking about how the change would impact trolling and harassment on the forum, they weren’t thinking about what occurs in the outside world because it isn’t part of their business, or rather it wasn’t a part of their business until now.*

Unlike other social sites and companies, Blizzard hasn’t been faced with case after case of online harassment turned into real life-threatening issues. Online personas and game universes insulate players enough to avoid some of the hassle that other companies have battled. Harassment, racism, and sexism in game are ongoing issues that Blizzard is serious about addressing but ultimately, players have been able to control information which may have caused the incidence to increase. As a woman, I can choose to identify myself as such or choose not to do so. I can decide if I want to deal with the nearly inevitable consequences of commentary about my gender and competence. I can also block and report players who choose to behave in that fashion. In real life, you don’t get those options.

One of the appeals of the World of Warcraft universe has always been that everyone is placed on what is essentially a level playing field. There is no gender, no ethnicity, no culture clashes, no handicap, no income, no social status, and no age, except what you choose to bring into the game yourself. Status is based on your ability to play. You control your personal information and your identity. No one else. It is the proverbial clean slate. Real ID shatters that. It brings the real world crashing into Azeroth. Just as Blizzard talks about how Cataclysm will render the old Warcraft world unrecognizable, Real ID could very well have the same impact.

For some players there are very real, very serious reasons why they may not wish to have their full names revealed – domestic violence and personal safety due to occupation just to name a few. Obviously, by choosing to not post on the forum, I can continue to control that information, but that is now a part of the full WoW experience to which I no longer have access because protecting my information is ultimately more important to me than a game.

I don’t think this is a rookie mistake where Blizzard failed to anticipate negative reactions to the change. I think Blizzard took a page from Facebook’s play book and banked on its gorilla status and the games’ popularity. I also think that Blizzard calculated the cost-benefit ratio of losing forum posters vs. the increasingly time-consuming efforts to moderate its game forums. In the end, Blizzard stands to gain by fewer forum posts.

From Blizzard’s perspective, they made a change that technically didn’t impact gameplay, didn’t impact the majority of their player base, and therefore, was a smart, calculated risk. Did they anticipate the uproar, the canceled accounts, and the negative PR? No. They anticipated a vocal minority; they didn’t anticipate an explosion. In that sense, it is indeed a rookie mistake. It’s a mistake that Facebook, LiveJournal, and a long list of other social companies know all too well. Blizzard failed to consider that perhaps a guild’s leader or recruiting officer might not wish to have the entire world know who they are and that some of the most ardent, invested, and outspoken players and proponents may actually be protective of their true identities. Blizzard assumed that everyone would be okay being unveiled, when, in fact, that is part of the reason why many people play. Blizzard was only thinking about the forum and to them, the forum is real life; they weren’t thinking about the very non-real life universe they’ve helped create.

Will they actually implement the change? That remains to be seen. Blizzard does have a history of listening to its userbase and with this kind of outpouring, they may indeed be thinking about other ways in which they can achieve the desired result. Blizzard has made no secret about their plans to implement increasingly social features throughout their games, as well as to integrate with existing social tools like Twitter and Facebook. Let’s hope that Blizzard does heed their userbase and choose to more cautiously implement features that respect their user’s ability to fully enjoy gameplay, as well as wisely control their personal information.

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*It is worth noting that Blizzard staff routinely refuse to identify their WoW character names to avoid harassment in-game (a quite reasonable choice, if you ask me). What’s amazing is that their customer service staff were naive (or arrogant) enough to think that players wouldn’t try (or would be unable) to contact them out of game. If Anonymous and 4Chan have taught us anything, it’s that a bit of elbow grease and an internet connection make anything possible, including rigging the Time Top 100 and quite possibly sending Justin Bieber to North Korea. But I digress…

May 26th, 2010

Update on the Adwords Experiment

As of this morning, my little experiment has cost me a sum total of $.05 for one click through after nearly 600 impressions. Not too bad. The click through was someone searching on my Dad’s more renowned name twin. Hope it was my Dad! Hah!

May 25th, 2010

Google Adwords for a wedding website? Why not?

When I created our wedding website, I thought keeping it relatively low profile was best. Since I’m neck deep in the internet most days, it never occurred to me that someone would quickly forget or not bookmark the wedding website while also misplacing both pieces of mail containing the url. For ease of use, I should have created a subdomain. It would be relatively easy to remember, as opposed to ymmat.com/mattandtammy.

Well, of course, more than a few relatives have lost the url and I noticed in my blog analytics that people were landing on the blog in search of the wedding website. When I first noticed it, I decided cranking the SEO on the wedding site would be a good idea, but there are enough other Matt and Tammy weddings that it’s still more or less absent from search results. So, I had the bright idea of using Google Adwords. If I can’t help our guests out one way, why not try another?

The ad, as you can see is very simple. Our names, the date, and the website url. The url is unique enough that people will hopefully notice. Besides, how often do you see an ad for a wedding?

As far as keywords, I used our names, the name of our site: ‘Matt and Tammy’s Wedding,’ as well as ‘Tammy and Matt’s wedding.’ Additionally, I used a few permutations of my domain with various wedding-related words and our parents names. When Dad vanity Googles himself, he’ll definitely be surprised!

I placed the ads in search results only with a cap of $5 per day for a run up until the day of the wedding. Obviously, I’ll keep an eye on it and move my daily cap as needed. I’m doubtful we’ll ever come anywhere close to our $5, but it seemed like a good place to start. I’ll be curious to see if anyone clicks through. Even if they don’t, I know when people do come looking, our site will now show up in the results.

January 27th, 2010

Early Adopters Anonymous

I’m an early adopter. I’ve been an early adopter since before I was the only girl in my dorm with a computer. I love technology and gadgets and cool geeky toys. I have my iPhone 3G, my PS3, my Roku, and my Kindle. There’s some functional overlap that’s happened over time. My Roku eliminated my cable TV use entirely and now, my PS3 offers the streaming Netflix functionality that drove my Roku purchase. I’ll keep them both because there’s always going to be more than one room in the house and you never know what kind of cool content Roku might offer next.

So, enter the iPad. It’s shiny, right? It’s a giant shiny gadget calling out to me and my insatiable geekery. But y’know what? Not seeing it. If I were a college/grad student and all my text books could go on the thing complete with graphics, maybe. But even then, the inability to multi-task is really capping my enthusiasm at lukewarm. No multi-tasking, no Flash, no HDMI, no widescreen movies, no webcam, no cam at all, and an additional $30/mo bill for me to have access to the web on the fly? No.

I can get on-the-go multimedia on my iPhone, which is also, shockingly, a phone. I’m already paying for it and adding a dataplan for the added functionality makes sense. My Kindle offers me instant gratification but doesn’t make me pay for it. Granted, it’s black and white at the moment, but that covers 99.9% of the books I read. My Kindle, which isn’t the DX, fits in my purse nicely – a not large purse. It is similar in size to a paperback. I’m not going to start carrying a bigger bag just to fit an iPad, which I can only use periodically whilst out and overlaps the functionality of my iPhone which I purchased from you previously. Carrying and paying for both monthly seems silly. And it certainly isn’t like the iPad can replace my MacBook Pro. I can’t very well play WoW on the iPad, can I?

Unless there are some developments between now and release, I won’t be in line and I won’t be buying one in the near future. I’m an Apple fan, don’t get me wrong, but either I’m not the target audience for this particular product (while I am for the vast majority of their products) or they missed the boat a tad on this one. Bummer, that.

Oh also, my wedding dress came in! This is unrelated, but more exciting for me than the tepid iPad news.